Tool
Spinner Wheel
Custom entries, colors, and a full-screen spin — the classic decision wheel.
Spinner Wheel
Edit entries (6)
Type in your own entries -- names, options, chores, prizes, whatever you're deciding between -- give each one a color if you like, and spin. The wheel fills the screen, slows down, and lands on one segment. That's your answer.
It's the tool most people picture when they think of this whole site: a full-screen spinning wheel with your own words on it, not a generic template you have to adapt to.
You can build a wheel from scratch for a one-off decision, or keep a saved set of entries around for something you spin regularly, like a rotating chore list or a weekly game-night category wheel.
How the Spinner Wheel works — and why it's fair
A spinner wheel isn't decided by watching where a physical wheel happens to stop after friction slows it down -- it's decided the instant you hit spin. The wheel divides its full 360 degrees into arcs proportional to your number of entries (equal-size slices if you added equal entries, or larger arcs if you gave certain entries extra weight). The tool then draws one random landing angle inside that 360-degree circle using crypto.getRandomValues, cryptographically-strong randomness generated in your browser, and works out which arc contains that angle.
The spin animation you see -- the wheel accelerating, then decelerating into the result -- is a visual layer added on top of that already-decided angle, purely so the reveal feels satisfying. It's not a physics simulation where friction or your click timing could nudge the outcome; the landing point is fixed the moment the random angle is drawn, before the wheel visibly starts moving.
Because the randomness comes from your device's cryptographic random number generator rather than a predictable pseudo-random sequence, there's no seed to guess and no pattern to game -- every entry gets exactly the share of outcomes its arc size represents, spin after spin.
This arc-proportion approach is different from most other tools on this site, which pick from a flat list by index rather than by geometric area -- the wheel's fairness lives in getting the angle math right, not in picking a fair list position.
A useful mental model: think of the wheel as a roulette wheel where you set the pocket sizes yourself, rather than a die with fixed faces -- the tool's fairness guarantee is about arc proportion, not about the number of entries being a 'nice' number like 6 or 20.
What people actually spin this wheel for
Teachers use it to call on students without repeating the same three raised hands every day. Streamers spin it live on camera to pick a game, a challenge, or a viewer to shout out, because a visible spin reads as fairer to an audience than a silent random.org draw. Families spin it to settle 'where should we eat' arguments that would otherwise run in circles.
It also works as a lightweight raffle tool for small in-person groups -- write names on the wheel instead of pulling names from a hat -- and as a warm-up activity generator for team meetings or classrooms, where each segment is a discussion prompt instead of a name.
Party planners use it for game-selection at events, cycling through a wheel of party games so nobody has to argue about what's next, and content creators build recurring 'wheel of the week' segments where the entries rotate but the fairness mechanic stays constant.
If you need the same idea applied to a plain number range instead of custom text, the number-wheel is built specifically for that. If you just need one binary decision without the visual ceremony, the yes-or-no picker or coin flip get there faster.
Wedding and event planners sometimes use it to randomize seating-chart table assignments or the order guests are called up for toasts, turning an awkward logistics task into something that feels more like a game.
Frequently asked questions
Can I give some entries better odds than others?
Yes -- entries with more weight get a proportionally larger arc, so they land more often without you having to duplicate them manually.
How many entries can I add?
There's no hard cap built into the fairness math, but wheels with dozens of tiny slivers get hard to read visually -- most people find 2 to 30 entries the sweet spot.
Is the spin animation just for show, or does it affect the result?
For show. The landing arc is chosen by the random draw before the animation starts; the spin duration and deceleration are cosmetic.
Does the wheel remember or remove an entry after it's picked?
Not by default -- every spin is an independent draw from the full wheel. If you want picked names removed automatically for a no-repeat draw, that's the raffle picker's job.
Is anything I type into the wheel sent anywhere?
No. The wheel and the random draw both run entirely in your browser; your entries never leave your device.
Does a longer entry name get a smaller share of the wheel?
No -- text length is purely cosmetic. Arc size is driven by entry count or weight, never by how long the label happens to be.
Can I reuse the same wheel setup later?
There's no account system, so nothing is saved server-side, but you can keep your entry list elsewhere and paste it back in any time.
What happens if I only add one entry?
The wheel would land on that single entry every time, since it occupies the full 360 degrees -- useful for testing, not for an actual decision.
Can two entries with the same name both be on the wheel?
Yes -- duplicate entries each get their own arc, effectively doubling that option's odds, the same way a duplicated name works on the name picker.